Company: Ubisoft R&D

Role: 3D Artist/Designer

Date: 2010 to 2012

Team size: 20

Location: France

Ubisoft R&D team, aka GEEA (Gameplay Engineering and Entertainment Analysis) had for role to study emerging technologies and to prototype meaningful concepts to solve production challenges or simply inspire the Ubisoft group.

I participated in designing gameplay concepts for the upcoming Microsoft Kinect, researched and designed concepts for the Nintendo WiiU and the Nintendo 3DS. In addition I was involved in the design of a new game engine that was later used in production.